What happens if your ship is destroyed in eve




















Battles can hit up to players, which is nowhere near as many as in the PC version, but pretty impressive for mobile. Eve Echoes does have skill point boosts built into the Omega Clone subscriptions, so at the lowest level, the answer to the pay to win question is, yes, Eve Echoes can be considered pay to win.

Some players say Eve is an absolutely amazing game, while others experience it as a nice space-themed screensaver. The truth is, waiting for Eve to become fun is like waiting to be successful in real life.

The game is essentially what you make out of it. EVE Online is a sandbox — there is virtually no meaningful content that is not the direct result of player interactions. Of course, there are dozens of other methods to make money in Eve Online. You can go pirate and demand ransoms or become a bounty hunter and collect bounties on those pirates. When you do this right, they blow up first most of the time. Some ships are cargo haulers, like a big truck. Fill them with cargo, haul the cargo somewhere.

Hope no one shoots at you while you are doing that. Eve is mostly a PvP game. Any other player can attack you any time they want, and you can do the same to them, but depending on where that happens there are in-game consequences to the person who shoots first.

Shooting other players is not bannable in this game, unless you are griefing someone in particular. There is PvE in Eve, usually based on shooting at scripted NPC ships controlled by the server, but the main action in Eve is PvP, and sometimes it does not involve actually shooting at other players.

Some types of scamming inside the game are also allowed, such as other players trying to trick you into paying too much isk for things they are selling. You can bet a lot of those items are scams that are priced way above what they are really worth.

Welcome to Eve. Everything you do in Eve has permanent consequences - it is one of the joys of life in New Eden and why Eve is unlike any other game of this size. You can also quickly save the destroyed ship's fitting for later use, or to be exported to a fitting tool by pressing the save fitting button. All of your killmails either those that detail your destruction, or those which show your final blow on a target are stored in your combat log. You can access them by opening the character sheet through the EVE menu or by clicking on your portrait in the NeoCom , and then selecting the interaction page and in there the combat log tab.

Here you can open a killmail by double clicking on it, or you can show the killmail to others by dragging the killmail to a chat window. This will generate a link to the killmail that anyone can open. Stofbal Nooitgenoeg wrote: Thanks for the help Kehro! Brutor Tribe. Minmatar Republic. Major Trant. Your ship was killed. The blaster and some of the ammunition was destroyed with your ship. The Armor repper and some of the ammunition survived and would probably have been scooped up by your attacker.

If he didn't take it, another player passing by may have scooped it or after two hours the wreak and anything in it would have despawned and been lost. It is possible someone salvaged the wreak too within that two hour period using a salvaging module. The salvage for a noob ship would have only been a single metal scrap most likely, which is worth about Isk. The Freedom of Operation license was also destroyed - nothing to worry about, that is just a Role Play item.

After losing your ship, the most important thing you should do is 'save your pod' You didn't. In time, you will fit it out with implants worth more than the ship, you really do need to try and save your pod when you are in that position.

Basically, as your ship is dying you should have a celestrial object selected on your overview and be spamming the Warp To button.

If you hang around he will quickly target and re-point your pod. So your pod was destroyed - what does that mean? First you respawn at your medical clone location. That can save you some time if you have set it to a place where you actually want to be - you don't have to slow boat back there. But generally speaking it is a bad thing, because you lose any implants as already mentioned and once you have more than , SP under your belt, you have to 'Upgrade Your Clone' after every pod kill.

This basically means insure your SP so that they are retained from one pod kill to the next. If you are not adequately insured when your pod is destroyed you lose some of that previous SP.

When you dock up or respawn in a station which is empty of your ships. The game gives you a brand new Noob ship with a Civilian Miner and Civilian gun fitted to the high slots, plus a single unit of Tritanium in the cargohold.

However, you have to open the assets window and actually board the ship before you can undock in it. You will only ever be given the noob ship of your race, regardless of who owns the station.

That is probably the most significant effect of choosing a race at game start. Everything else can be cross trained. But if you are Gallente, you are stuck with Velator noob ships for life.

Unless another players gives you a different type. You can own as many noob ships as you can be bothered to undock in a capsule and run to a neigbouring station to spawn one. Provided no ship is in the station your capsule docks at, you will always be given another noob ship and get a poorly worded concilitary EMail from Concord assuming you just had a ship destroyed. Edit - Additional: As for your corpse - one is generated whenever your pod is killed and can be scooped like loot.

It is completely worthless, yet some players get very paranoid about people having their corpses. Why I never understood. I once went to the effort of flying out to a nearby pod loss to pick up my corpse and then I destroyed it. But now I don't even think about them and I certainly wouldn't pay for one to be returned to me. Empty You. Pix Severus. Stofbal Nooitgenoeg wrote: I'm just new in this game 2 days and i was exploring some systems I know it was a stupid thing to do.



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