Which attribute should i advance skyrim




















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Wow -- that actually sounds a little broken. So there's no point in increasing magicka in that case? What's the catch to this? Does it take a long time to get that perk? Sorry, I guess that's not a "perk" per se, but I'm new to game and I don't know much yet. More topics from this board Thoughts on skyrim anniversary edition? Where is the best place to sell your stuff?

Side Quest 9 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: LoserCrusader25 LoserCrusader25 9 years ago 1 I just started the game and I understand how it works -- but I looked at the FAQs and I couldn't find that much advice about building characters and what kind of characters rely on different attributes.

I mean, I guess "warrior" types would level a lot of health and "mages" would level magicka. But is stamina worth really leveling?

And what if I want my character to be good at everything? Is it bad to be a jack of all trades character not specializing in anything? Basically, can you give me a rundown of what "classes" would want to emphasize which attributes?

User Info: Alucard Alucard 9 years ago 2 Stamina is important for everyone as it increases your carry weight, your power attacks, and how long you can sprint for. User Info: blowseph blowseph 9 years ago 5 You shouldn't ever need more than maybe stamina no matter what class you play. Just like with Light Armor, the skill tree gives you bonuses for wearing a full set of heavy armor. In the long run you'll also be more mobile when wearing Heavy Armor, which is a much-needed relief for tanky builds.

At some point in time during your playthrough of Skyrim , you will want to visit a shop. It doesn't matter if you're there to buy some supplies or to sell off valuable treasures looted from your last dungeon, the merchants of Skyrim are practically a necessary waypoint along any adventure. This is where the Speech skill comes into play. It isn't the flashiest skill, nor does it really affect combat all that much, but buying and selling merchandise is governed by this ability.

There are also some dialogue choices affected by your Speech level, and having a higher rank in the skill will always be handy during the slower moments of the game. One of the key features of Skyrim is that it doesn't lock players into a specific class at the beginning of the game. As part of this system, every character will have a reserve of Magicka - the resource used to cast spells - even if they aren't a mage. Even if you're determined to play as a warrior who smashes enemies with a mace or an invisible shadow who attacks unseen, the Destruction skill can still be useful.

This is especially true early in the game, when stamina and health are limited and being able to send a gout of flames to finish off a bandit can save your life. Even the most law-abiding of characters will sometimes have to bend the rules in Skyrim , as there are certain quests that simply cannot be completed without some form of underhandedness.

This is where the Pickpocket skill comes into play. It allows you to steal items from NPCs without them being aware of it.

This trick can be useful if you're low on coins, or if you need to grab a key to access another area. It may not be central to every character's style, but it's still worth investing a few points into, just in case. Much of the gear you'll come across in Skyrim will have some sort of additional effect, from increasing your carrying capacity to dealing additional damage.

These enchanted items are extremely useful - so much so that the game lets you make your own enchanted equipment. While it can be a bit tedious chasing down various different enchanted objects to learn their effects and then acquiring the necessary materials, it's absolutely worth it. No matter your style, there's an enchantment for you. Sneaky rogues can create boots that muffle their footsteps, warriors can craft flaming swords, and wizards can craft an outfit that allows them to cast spells for free.

Another magic ability that will be useful even to those who aren't mages, the Restoration skill is all about health and healing. While the game provides plenty of potions to regenerate your health and even slowly refills the HP bar over time, healing spells are still a good go-to when it comes to healing in a pinch.

Anyone can use a healing spell, regardless of how they've specialized their character, so it's always going to be useful to invest at least a few points in it.

If you put a lot of focus into the skill tree, you can even unlock abilities that let you cheat death, effectively giving you an extra life. Not every enemy in the game is going to do you the courtesy of an up-close and personal battle.

In particular, the dragons you encounter throughout the world will often fly about and hover in the air as they breathe fire and frost attacks at you, safely out of melee range.

While they will eventually come down to the ground, the only way to hit them in the sky is with a bow, which is where Archery comes into play. Just the basic Archery perks let you deal more damage with your bows, and investing further lets you zoom in, slow time, and even paralyze your targets from afar. The skill may be in the warrior branch of the game, but it can come in handy for rogues as well, as they can deal additional sneak attack damage with their bows.

Whether you're exploring Skyrim's cities , ancient crypts, or even icy ruins, there are likely going to be locked doors that you want to get through. With a few exceptions for plot-relevant doors, most locks can be picked open using the Lockpicking skill, revealing the treasures behind. Regardless of your character, Lockpicking is a vital skill to develop as you'll be missing out on a lot of extra goodies if you don't spend the time to open every single lock in sight.

But then again, I don't care for mages, and if I could have majicka 0 and put those extra points to health. I like melee wariors and good sneaks, the killmoves for these are awesome. Amplifier View Profile View Posts. If you're a mage, go with Magic:Health - or If you're a warrior or thief, go with Stamina: Health - or It's as simple as that. Stamina isn't a necessity at all if you play mage.

Weight management isn't that hard when you're using light armor and taking the pack-mule perk in the Pickpocket tree gives you an extra carry weight. So essentially you have an extra carry weight to start with. That's like 40 levels needed if you go Heavy Armor instead. As a warrior only using warrior skills, I would ignore all magika and go full HP for ten levels then, full stamina for 5 levels, then switch back off to HP Again.

Its a good balance as Power attacks will always need more stamina over any other class and that is pretty much the only thing that makes a fighter worth while. Heck, I've rolled full HP once as a fighter which would allow me to play on Legendary difficulty provided I did not screw up.

Its obnoxciously hard as a single arrow will kill you even with like or higher HP. Since you would be in heavy armor, I would reccomend the steed stone, its the best one for straight up fighters as it increases your speed as mobility is the best way to avoid damage plus the added ability to carry more makes adventuring less a chore.

As a mage I only put it Magika. What about enchantments!!? It would be boring as all hell. Having a very high pool of Magika is a LOT more fun as it allows you to do anything magic related wihout relying too much on whatever you are wearing.

In any case, the higher your magic pool is the faster it regenerates anyway. Add in some magic resistance and healing potions and you'd pretty much be the ultimate dragon slayer or whatever slayer.

I would go for a defensive stone though, like the Lord. As a Theif, well, as a manner of experimentation I went full stamina. I realized that perhaps a better balance would have been the opposite of my fighter build stamina to HP as this combined with light armor you would pretty much be a really dangerous skrimisher while using guerilla tactics.

Plus having high stamina makes the game more fun as you can carry soooo much more junk thus allowing you to sell more junk thus thus allowing you to level your speech craft farther. Given this you can ignore the steed stone for something more defensive like the Lord or the Shadow. Of course, I favor generalized builds overall with a dedicated purpose. Per page: 15 30



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